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October 25, 2009

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Tekken Tag had a bowling minigame, which was kind of fun in its own right.

I disagree with you about the controls.

The way they set up the controls this year is the best way they've ever done it. When locked onto an enemy, you have standard Tekken controls using the D-pad (back blocks, double back backdashes, up and down sidestep, etc) and you can press rb to change who you are locked onto. If you want to run around and grab a chicken or a super-electric-soda or something, you can move with the analog stick which gives you free run. I can't think of any way they could have improved this control scheme and still give you full Tekken control (they made "Devil Within" mode from T5 completely seperate, and it sucked).

I can't believe after developing this mode no one thought it would be a better idea to just scrap it, its embarrassingly bad. What is even worse is its billed as the top game mode not the "unlockable" throwaway crap which it really should be.

Imagine if resident evil 5 had the mercenaries mode as the only way you could upgrade your weapons in single player, except the slight catch is mercenaries mode is actually a 3d sudoku game using resident evil enemies instead of numbers, it's that retarded.

I would have been more than happy for a standard arcade mode where players are unlocked and you can earn a good amount of money, instead even that appears to have been broken or made worse than past games. For instance no matter what happens you always face Nancy, the final boss is perhaps even more frustrating than SFIV's and there's no character endings for this mode.

The last SoulCalibur was fine, standard arcade mode with a an ok boss (read as; non spamming, playable, normal sized and not just a mix of past characters moves). Not to mention each character had an ending. The problem with this mode though was it was far too easy however additionally there was the tower mode (going up and down) where you got to use all you mods and items. Why they didn't just do a similar thing with Tekken 6 and refine it more I have no idea, perhaps added some slick (but very brief) in game cut-scenes to the arcade mode, made it much longer and more of a challenge..OH WHY!

THe only shit I can really talk on Scenario Mode is that it does indeed hand out a disproportionate amount of gold and items compared to actually PLAYING Tekken 6.

Other than that, I think the mode is actually pretty fun and coherent. The serious-business plot cutscenes are terrible, sure, but the controls are actually pretty intuitive (I beat the entire mode on Medium before I learned about the free-walk button, which helped immensely), and the AI partners are usually pretty competent (although on stages with balconies/waterfronts they sometimes get a little overexuberant in their combos and ring themselves out with a flying knee or something).

Assuming they make good on the (rumored?) co-op mode, I think Tekken Force Part 6 is actually a pretty decent little beat-em-up. The only thing really dumb about it is that it hands out items and money far faster than actually learning/playing the real game, and definitely doesn't require all that much in the way of Tekken skill even on Hard to make a shitton of money (read: where in a player match I'd actually have to get fairly creative with Nina and her all-too-steppable/duckable offense, in Scenario Mode I can basically kill anything that moves by abusing 1,4,1 with occasional 1+4 (I love that move), f+1+2 (TIGER SHOT), and jab strings thrown in (and maybe d+2,3 against those stupid fat guys who can't be thrown). Just cycle targets rapid-fire, break up crowds with fast knockdown moves, and keep Alisa alive and by the end of the game you're basically free-walking around the stage looting while Alisa kills everything in sight.

To be honest, I love this mode. Of course, I can't really play Tekken all that well to begin with, so I have very little incentive to play the game for real except against people like Sub, particularly when the game runs in slow-mo and I have around 2 seconds to break throws/duck/low parry. NOW we're working at the speed of MY reflexes!

This article is dead on. Scenario campaign is a joke. Namco really needs to quit jamming this garbage down our throat's every "new" tekken that comes out and try working more on refining existing gameplay and presentation. Why should customization be such a chore in this game compared to soulcalibur! rage thing is dumb also. Nothing like snatching defeat from the jaws of victory over and over again due to a cheap game mechanic... Despite the excellent core of tekken this game is full of crap that supercedes it

i find this mode very fun. subatomic brainfreeze, YOURE AN IDIOT! A COMPLETE FREAKING IDIOT!! the reason you don't like it is because you suck at it. if you hate this mode, you pretty much hate tekken 6 altogether, get your heads together you stupid hacks!

1. this article is like others have said
2. the game mode is just aweful in every way possible
3. The actual fucking "KING OF IRON FIST TOURNAMENT 6" wasn't even important in the least to the goddamn story and was short as hell
4. When well they stop putting damn dragon demon things that shoot lasers at you? This is the fighting genre, not devil may fuckin cry.

i agree with jono, i love scenario campaign. i find nothing to hate about it. anyway i only have a psp so i cant play the mode.

where can i find that scenario mode haist....

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