You guys know I like to tell you to buy videogames, particularly the obscure, under-the-radar kind of stuff. Garou: Mark Of The Wolves is a fantastic game, and normally I would emphatically recommend that you purchase it. But this time around, SNK really doesn't deserve your money.
Garou is one of the last and best-loved Neo-Geo fighting games, a far-future sequel to the Fatal Fury series that makes drastic, ambitious changes to both the character roster and the core fighting engine. It's also easily the best-looking Neo-Geo game, with animation detail that approaches Street Fighter III. Even now, it's a pretty interesting and unique game, with tons of tricks under a simple veneer. Here, watch a match (disregard the video description: the idea that this stuff can't be done by real people is preposterous). By all means, I recommend you play Garou, be it on the Dreamcast, import PS2, emulators, any way you can get it. However, if you are looking to play online, do not buy the Xbox Live Arcade version.
I hadn't been keeping up with this, but as it turns out, SNK's ports to XBLA have universally had terrible online play. If your connection isn't really fast, and if your opponent isn't really close to you, expect a ton of very noticeable lag on your inputs. Moves can come out a quarter second after you press the button, and a couple of times I even picked the wrong character on the select screen because the cursor wasn't moving where I wanted it to go. It's that bad. Symptoms start to appear at 50 ping (itself a very fast connection speed) or more: matches at 70 ping or more were entirely unplayable. Despite fan complaints, SNK could really care less and continues to neglect this critical aspect of the current-generation fighting game.
This is pathetic. Everybody else making fighting games understands how important this is: Capcom has reasonable, if not perfect, online play for Street Fighter IV that's extended its shelf life considerably for the many people who bought it. Blazblue just came out in Japan this week and by all indications, the online play is excellent. Even on Live Arcade, Street Fighter II HD Remix has online play that makes SNK's look like the joke it is. To add insult to injury, fan-run services like GGPO and 2df exist, enabling near-perfect online play for many, many arcade games via emulators, including Garou. There's no question that these unofficial services outdo SNK's own product.
The worst part about this is that it doesn't look like it's going to change, and SNK has two big releases for its flagship series coming up. The first is King of Fighters 98 Ultimate Match, an extensively revised version of evergreen classic KOF98. The second is King of Fighters XII, which I've talked about twice here already. After being ripped off (yes, this port is a ripoff) by Garou, I am cautious, to say the least, about buying these two games. They were both definite purchases for me, but I don't see any point owning a fighting game with broken online play in this day and age. I could spend $60 on the KOFXII machine at the arcade and probably have a better time with it. XII in particular is a huge release, and such bad online play will likely ruin all the good will that the gamer community has had for this game.
SNK is not a company that can afford to lose its customers, but it certainly seems to be trying. Bad show, guys. I'll be on 2df.
(Update 7/01/09: King of Fighters 98 Ultimate Match is out on XBLA, and the port is much worse than Garou. SNK didn't bother translating much of the text, the 3D backgrounds have been removed, and the netplay is as bad as ever. SNK just does not give a shit, and at this rate I won't be buying KOFXII. I recommend that you don't either.)