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    « Abunai Sisters: SOMETHING ABUNAI MUST BE HAPPENING NEARBY | Main | Farewell, Seta! Farewell, SUPER REAL MAHJONG! »

    January 13, 2009

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    The definitely worked on Isuka. I kinda grilled him on that one when I spoke to him.

    I think I should offer my perspective on Guilty Gear here.

    Mr Ishiwatari says when I hit the 'wall of difficulty' I have two choices: give up or get better. I didn't do either. I didn't stop playing because I still enjoyed it and I didn't have a reason to train harder because that level of skill is a waste if I'm only playing against friends or the CPU (and there's no tournaments where I live anyway).

    I like to say Guilty Gear is a very user-friendly fighting game because it did reward the effort I took to learn the basics. GG characters have lots of features and options - this being the thing that makes other people say the game is 'too complex' - and learning and using them was like a tutorial that taught me the basics of the game. Having sixty minutes before I hit the wall is a huge improvement over my time with SF or KoF or every other fighting game I failed to get into where the wall was in my face from the minute I started ("here's your character, you figure the rest out").

    Other people might be happy to mash but I can't enjoy a game if I feel I'm not playing it competently. Characters in Guilty Gear are, compared to most other fighting games, very mobile, very versatile and very easy to do combos with. Even if I know I'm not a really good player the game likes to make me feel like one. Now I think I'm spoiled because I can't go back to any fighter without chain combos and airdashing.

    christian nutt here, who conducted the original interview.

    fwiw, i don't think it's true that #reload was the last game ASW worked on, and unfortunately as the interview was conducted in japanese that was not being interpreted -- the recording was later translated -- that statement slipped by me and i wasn't able to ask a followup.

    fwiw their official site lists all the way up through accent core and its derivatives as ASW products. there's a world of possibilities about what might have been happening with those games or what he meant to imply, but i think the safe bet is that, one way or another, arc has been involved with all currently-released GG games.

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