Came up with this late last night, am uploading it for your enjoyment. As you can see, the system is extremely versatile and there's loads of room for creativity. Expect people who are actually good at making up combos to turn out some spectacular stuff in this game.
Characters are Jun the Swan and Hurricane Polymer, and the combo only works in the corner. The combo, for your perusal:
jump C, A, B, down B, C, Baroque Cancel
(I left out A here, but it does hit) B, down B, C,
QCF+A, cancel into QCF+AB, D to call out Polymer
After the drill you can do a lot of stuff, but you don't want to knock the guy so high that the drill won't hit him on its way back. I did two A jabs into Jun's second super, which is a reverse dragon punch motion. In training mode you can easily air combo into the Firebird but that would use six super bars total, more than you can actually have in a match.
This game is both the deal and the business.